ReUseX  0.0.5
3D Point Cloud Processing for Building Reuse
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morton.hpp
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1// SPDX-FileCopyrightText: 2026 Povl Filip Sonne-Frederiksen
2//
3// SPDX-License-Identifier: GPL-3.0-or-later
4
5#pragma once
6#include <cstdint>
7
8namespace reusex::geometry {
9
14inline uint32_t morton_expand3(uint32_t v) {
15 v &= 0x000003ffu;
16 v = (v | (v << 16u)) & 0x030000ffu;
17 v = (v | (v << 8u)) & 0x0300f00fu;
18 v = (v | (v << 4u)) & 0x030c30c3u;
19 v = (v | (v << 2u)) & 0x09249249u;
20 return v;
21}
22
28inline uint32_t morton_reverse_bits30(uint32_t v) {
29 v = ((v >> 1u) & 0x55555555u) | ((v & 0x55555555u) << 1u);
30 v = ((v >> 2u) & 0x33333333u) | ((v & 0x33333333u) << 2u);
31 v = ((v >> 4u) & 0x0f0f0f0fu) | ((v & 0x0f0f0f0fu) << 4u);
32 v = ((v >> 8u) & 0x00ff00ffu) | ((v & 0x00ff00ffu) << 8u);
33 v = (v >> 16u) | (v << 16u);
34 return v >> 2u;
35}
36
37} // namespace reusex::geometry
uint32_t morton_reverse_bits30(uint32_t v)
Reverse the 30 significant bits of a Morton code.
Definition morton.hpp:28
uint32_t morton_expand3(uint32_t v)
Spread one 10-bit value into a 30-bit word (bit k → position 3k).
Definition morton.hpp:14