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ReUseX
0.0.5
3D Point Cloud Processing for Building Reuse
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#include <dense.hpp>

Public Attributes | |
| std::string | output_name = "dense" |
| std::string | seed_cloud_name = "cloud" |
| int | seed_max_points = 100'000 |
| int | resolution_level = 0 |
| int | max_resolution = 0 |
| int | min_resolution = 320 |
| int | num_views = 4 |
| int | frame_stride = 1 |
| int | gpu_index = -2 |
| int | max_threads = 0 |
| int | chunk_size = 0 |
| int | max_fuse_points = 0 |
| bool | no_geom_consistency = false |
| bool | no_lidar_seed = false |
| bool | no_outlier_filter = false |
| bool | no_bbox_clip = false |
| bool SubcommandCreateDenseOptions::no_geom_consistency = false |
| bool SubcommandCreateDenseOptions::no_outlier_filter = false |
| std::string SubcommandCreateDenseOptions::output_name = "dense" |
| std::string SubcommandCreateDenseOptions::seed_cloud_name = "cloud" |
| int SubcommandCreateDenseOptions::seed_max_points = 100'000 |