|
ReUseX
0.0.5
3D Point Cloud Processing for Building Reuse
|
#include "reusex/types.hpp"#include <cstdint>#include <vector>
Go to the source code of this file.
Classes | |
| struct | reusex::geometry::VoxelAssignment |
| Per-input-point assignment to an output voxel bucket. More... | |
Namespaces | |
| namespace | reusex |
| namespace | reusex::geometry |
Functions | |
| VoxelAssignment | reusex::geometry::voxel_assignment (const Cloud &cloud, float leaf_size) |
| Build a voxel assignment for cloud at the given leaf size. | |
| CloudPtr | reusex::geometry::downsample (const Cloud &cloud, const VoxelAssignment &a) |
| Downsample cloud using the precomputed assignment. | |
| CloudNPtr | reusex::geometry::downsample (const CloudN &cloud, const VoxelAssignment &a) |
| Downsample a parallel normals cloud using the same assignment that was built from a sibling XYZRGB cloud. | |