ReUseX  0.0.5
3D Point Cloud Processing for Building Reuse
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offscreen_gl.hpp File Reference
#include <string>
Include dependency graph for offscreen_gl.hpp:

Go to the source code of this file.

Classes

struct  reusex::visualize::OffscreenGlProbe
 The outcome of one probe, with enough detail to put in an error message. More...

Namespaces

namespace  reusex
namespace  reusex::visualize

Enumerations

enum class  reusex::visualize::OffscreenGlStatus { reusex::visualize::usable , reusex::visualize::unusable , reusex::visualize::unknown }
 What the probe could establish about offscreen OpenGL on this machine. More...

Functions

OffscreenGlProbe reusex::visualize::probe_offscreen_gl () noexcept
 Ask EGL whether an offscreen context is possible here.
bool reusex::visualize::display_configured () noexcept
 True when a window-system display is configured (DISPLAY or WAYLAND_DISPLAY).