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ReUseX
0.0.1
3D Point Cloud Processing for Building Reuse
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Depth map result with per-pixel depth values. More...
#include <object.hpp>
Public Member Functions | |
| float | point_depth (int x, int y) const |
| Returns the depth at pixel (x, y). | |
| float | average_depth () const |
| Returns the average depth over the entire map. | |
| float | min_depth () const |
| Returns the minimum depth value. | |
| float | max_depth () const |
| Returns the maximum depth value. | |
| float | area_average_depth (const cv::Mat &seg) const |
| Returns the average depth within the region indicated by a segmentation mask. | |
| float | area_average_depth (const Box &box) const |
| Returns the average depth within the given bounding box region. | |
Public Attributes | |
| cv::Mat | depth |
| CV_32F depth image. | |
| float | fog_data = 0.0f |
| Optional fog/haze estimate. | |
Depth map result with per-pixel depth values.
Definition at line 149 of file object.hpp.
| float ReUseX::vision::common::object::Depth::area_average_depth | ( | const Box & | box | ) | const |
Returns the average depth within the given bounding box region.
| float ReUseX::vision::common::object::Depth::area_average_depth | ( | const cv::Mat & | seg | ) | const |
Returns the average depth within the region indicated by a segmentation mask.
| float ReUseX::vision::common::object::Depth::average_depth | ( | ) | const |
Returns the average depth over the entire map.
| float ReUseX::vision::common::object::Depth::max_depth | ( | ) | const |
Returns the maximum depth value.
| float ReUseX::vision::common::object::Depth::min_depth | ( | ) | const |
Returns the minimum depth value.
| float ReUseX::vision::common::object::Depth::point_depth | ( | int | x, |
| int | y ) const |
Returns the depth at pixel (x, y).
| cv::Mat ReUseX::vision::common::object::Depth::depth |
CV_32F depth image.
Definition at line 150 of file object.hpp.
| float ReUseX::vision::common::object::Depth::fog_data = 0.0f |
Optional fog/haze estimate.
Definition at line 151 of file object.hpp.