ReUseX  0.0.5
3D Point Cloud Processing for Building Reuse
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SubcommandTextureOptions Struct Reference

Collection of all options of Subcommand A. More...

#include <texture.hpp>

Collaboration diagram for SubcommandTextureOptions:

Public Attributes

std::string mesh_name = "mesh"
 Mesh name in ProjectDB.
std::string output_name
 Output textured mesh name in ProjectDB.
std::string cloud_name = "cloud"
 Point cloud name in ProjectDB.
bool debug_colors
 Use distinct colors for UV mapping verification.
float texels_per_meter = 400.0f
 Target texture resolution.
int max_resolution = 4096
 Maximum texture size.
int atlas_tile_size = 2048
 Atlas tile size for PCL visualization.
float distance_threshold = 0.02f
 Max distance from point to surface.

Detailed Description

Collection of all options of Subcommand A.

Definition at line 14 of file texture.hpp.

Member Data Documentation

◆ atlas_tile_size

int SubcommandTextureOptions::atlas_tile_size = 2048

Atlas tile size for PCL visualization.

Definition at line 23 of file texture.hpp.

◆ cloud_name

std::string SubcommandTextureOptions::cloud_name = "cloud"

Point cloud name in ProjectDB.

Definition at line 18 of file texture.hpp.

◆ debug_colors

bool SubcommandTextureOptions::debug_colors
Initial value:
=
false

Use distinct colors for UV mapping verification.

Definition at line 19 of file texture.hpp.

◆ distance_threshold

float SubcommandTextureOptions::distance_threshold = 0.02f

Max distance from point to surface.

Definition at line 24 of file texture.hpp.

◆ max_resolution

int SubcommandTextureOptions::max_resolution = 4096

Maximum texture size.

Definition at line 22 of file texture.hpp.

◆ mesh_name

std::string SubcommandTextureOptions::mesh_name = "mesh"

Mesh name in ProjectDB.

Definition at line 15 of file texture.hpp.

◆ output_name

std::string SubcommandTextureOptions::output_name
Initial value:
=
"textured_mesh"

Output textured mesh name in ProjectDB.

Definition at line 16 of file texture.hpp.

◆ texels_per_meter

float SubcommandTextureOptions::texels_per_meter = 400.0f

Target texture resolution.

Definition at line 21 of file texture.hpp.


The documentation for this struct was generated from the following file: