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ReUseX
0.0.5
3D Point Cloud Processing for Building Reuse
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Collection of all options of Subcommand A. More...
#include <texture.hpp>

Public Attributes | |
| std::string | mesh_name = "mesh" |
| Mesh name in ProjectDB. | |
| std::string | output_name |
| Output textured mesh name in ProjectDB. | |
Collection of all options of Subcommand A.
Definition at line 14 of file texture.hpp.
| std::string SubcommandTextureOptions::mesh_name = "mesh" |
Mesh name in ProjectDB.
Definition at line 15 of file texture.hpp.
| std::string SubcommandTextureOptions::output_name |
Output textured mesh name in ProjectDB.
Definition at line 16 of file texture.hpp.