ReUseX  0.0.5
3D Point Cloud Processing for Building Reuse
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SubcommandTextureOptions Struct Reference

Collection of all options of Subcommand A. More...

#include <texture.hpp>

Collaboration diagram for SubcommandTextureOptions:

Public Attributes

std::string mesh_name = "mesh"
 Mesh name in ProjectDB.
std::string output_name
 Output textured mesh name in ProjectDB.

Detailed Description

Collection of all options of Subcommand A.

Definition at line 14 of file texture.hpp.

Member Data Documentation

◆ mesh_name

std::string SubcommandTextureOptions::mesh_name = "mesh"

Mesh name in ProjectDB.

Definition at line 15 of file texture.hpp.

◆ output_name

std::string SubcommandTextureOptions::output_name
Initial value:
=
"textured_mesh"

Output textured mesh name in ProjectDB.

Definition at line 16 of file texture.hpp.


The documentation for this struct was generated from the following file: