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ReUseX
0.0.5
3D Point Cloud Processing for Building Reuse
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Quality parameters for texture projection. More...
#include <texture_mesh.hpp>
Public Attributes | |
| float | texels_per_meter = 400.0f |
| Target texture detail (pixels per meter). | |
| int | min_resolution = 256 |
| Minimum texture size (small surfaces). | |
| int | max_resolution = 4096 |
| Maximum texture size (large surfaces). | |
| int | atlas_tile_size |
| Atlas tile size for PCL visualization (lower = less memory). | |
| float | distance_threshold = 0.02f |
| Max distance from point to surface (meters) - smaller = sharper. | |
| float | search_radius = 0.04f |
| K-d tree search radius (meters). | |
| int | max_neighbors = 100 |
| Max points to check per pixel. | |
| bool | use_quadratic_falloff |
| Use 1/d^2 instead of 1/d for sharper detail. | |
Quality parameters for texture projection.
Definition at line 26 of file texture_mesh.hpp.
| int reusex::geometry::TextureQualityParams::atlas_tile_size |
Atlas tile size for PCL visualization (lower = less memory).
Definition at line 31 of file texture_mesh.hpp.
| float reusex::geometry::TextureQualityParams::distance_threshold = 0.02f |
Max distance from point to surface (meters) - smaller = sharper.
Definition at line 33 of file texture_mesh.hpp.
| int reusex::geometry::TextureQualityParams::max_neighbors = 100 |
Max points to check per pixel.
Definition at line 36 of file texture_mesh.hpp.
| int reusex::geometry::TextureQualityParams::max_resolution = 4096 |
Maximum texture size (large surfaces).
Definition at line 30 of file texture_mesh.hpp.
| int reusex::geometry::TextureQualityParams::min_resolution = 256 |
Minimum texture size (small surfaces).
Definition at line 29 of file texture_mesh.hpp.
| float reusex::geometry::TextureQualityParams::search_radius = 0.04f |
K-d tree search radius (meters).
Definition at line 35 of file texture_mesh.hpp.
| float reusex::geometry::TextureQualityParams::texels_per_meter = 400.0f |
Target texture detail (pixels per meter).
Definition at line 27 of file texture_mesh.hpp.
| bool reusex::geometry::TextureQualityParams::use_quadratic_falloff |
Use 1/d^2 instead of 1/d for sharper detail.
Definition at line 37 of file texture_mesh.hpp.