ReUseX  0.0.1
3D Point Cloud Processing for Building Reuse
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texture.hpp
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1// SPDX-FileCopyrightText: 2025 Povl Filip Sonne-Frederiksen
2//
3// SPDX-License-Identifier: GPL-3.0-or-later
4
5#pragma once
6#include "global-params.hpp"
7#include <CLI/CLI.hpp>
8#include <string>
9
10namespace fs = std::filesystem;
11
14 fs::path mesh_path_in = fs::current_path() / "mesh.ply";
16 fs::path mesh_path_out = fs::current_path() / "mesh.obj";
17};
18
19// Function declarations.
20void setup_subcommand_texture(CLI::App &app);
const fs::path db
Collection of all options of Subcommand A.
Definition texture.hpp:13
int run_subcommand_texture(SubcommandTextureOptions const &opt)
void setup_subcommand_texture(CLI::App &app)