pcl::TextureMesh::Ptr texture_mesh(pcl::PolygonMesh::Ptr mesh, std::map< int, rtabmap::Transform > const &poses, std::map< int, rtabmap::Signature > const &nodes)
pcl::PolygonMeshPtr mesh(CloudConstPtr cloud, CloudNConstPtr normals, EigenVectorContainer< double, 4 > &planes, EigenVectorContainer< double, 3 > ¢roids, std::vector< IndicesPtr > &inliers, CloudLConstPtr rooms, MeshOptions const opt=MeshOptions{}, std::shared_ptr< ReUseX::visualize::Visualizer > viewer=nullptr)
Generate a mesh from point cloud and geometric primitives.