The actors one layer added, so an interactive viewer can toggle it.
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#include <scene.hpp>
|
| Layer | layer = Layer::cloud |
| std::vector< vtkActor * > | actors |
| | Every actor of the layer (one for a point layer, one per component).
|
| vtkActor * | coarse = nullptr |
| | Point layers only: the hidden coarse twin (SceneOptions::coarse_points), or nullptr.
|
| std::size_t | points = 0 |
| | points drawn (per point layer)
|
| std::size_t | faces = 0 |
| | mesh faces drawn
|
| std::size_t | items = 0 |
| | frustums / panoramas / components drawn
|
The actors one layer added, so an interactive viewer can toggle it.
Definition at line 137 of file scene.hpp.
◆ actors
| std::vector<vtkActor *> reusex::visualize::SceneLayer::actors |
Every actor of the layer (one for a point layer, one per component).
Definition at line 140 of file scene.hpp.
◆ coarse
| vtkActor* reusex::visualize::SceneLayer::coarse = nullptr |
◆ faces
| std::size_t reusex::visualize::SceneLayer::faces = 0 |
◆ items
| std::size_t reusex::visualize::SceneLayer::items = 0 |
frustums / panoramas / components drawn
Definition at line 146 of file scene.hpp.
◆ layer
◆ points
| std::size_t reusex::visualize::SceneLayer::points = 0 |
points drawn (per point layer)
Definition at line 144 of file scene.hpp.
The documentation for this struct was generated from the following file: