ReUseX  0.0.1
3D Point Cloud Processing for Building Reuse
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texture_mesh.hpp File Reference
#include <ReUseX/types.hpp>
#include <pcl/PolygonMesh.h>
#include <pcl/TextureMesh.h>
#include <rtabmap/core/DBDriver.h>
#include <map>
Include dependency graph for texture_mesh.hpp:

Go to the source code of this file.

Namespaces

namespace  ReUseX
namespace  ReUseX::geometry

Functions

pcl::TextureMesh::Ptr ReUseX::geometry::texture_mesh_with_cloud (pcl::PolygonMesh::Ptr mesh, CloudConstPtr cloud)
pcl::TextureMesh::Ptr ReUseX::geometry::texture_mesh (pcl::PolygonMesh::Ptr mesh, std::map< int, rtabmap::Transform > const &poses, std::map< int, rtabmap::Signature > const &nodes)