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ReUseX
0.0.1
3D Point Cloud Processing for Building Reuse
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#include <ReUseX/types.hpp>#include <pcl/PolygonMesh.h>#include <pcl/TextureMesh.h>#include <rtabmap/core/DBDriver.h>#include <map>
Go to the source code of this file.
Namespaces | |
| namespace | ReUseX |
| namespace | ReUseX::geometry |
Functions | |
| pcl::TextureMesh::Ptr | ReUseX::geometry::texture_mesh_with_cloud (pcl::PolygonMesh::Ptr mesh, CloudConstPtr cloud) |
| pcl::TextureMesh::Ptr | ReUseX::geometry::texture_mesh (pcl::PolygonMesh::Ptr mesh, std::map< int, rtabmap::Transform > const &poses, std::map< int, rtabmap::Signature > const &nodes) |