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ReUseX
0.0.5
3D Point Cloud Processing for Building Reuse
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#include "reusex/types.hpp"#include "reusex/core/SensorIntrinsics.hpp"#include <pcl/PolygonMesh.h>#include <pcl/TextureMesh.h>#include <rtabmap/core/DBDriver.h>#include <opencv2/core/mat.hpp>#include <map>
Go to the source code of this file.
Classes | |
| struct | reusex::geometry::CameraData |
| Camera data for texture mapping. More... | |
Namespaces | |
| namespace | reusex |
| namespace | reusex::geometry |
Functions | |
| pcl::TextureMesh::Ptr | reusex::geometry::texture_mesh_with_cloud (pcl::PolygonMesh::Ptr mesh, CloudConstPtr cloud) |
| pcl::TextureMesh::Ptr | reusex::geometry::texture_mesh (pcl::PolygonMesh::Ptr mesh, std::map< int, rtabmap::Transform > const &poses, std::map< int, rtabmap::Signature > const &nodes) |
| Texture mesh using RTABMap signatures (legacy API). | |
| pcl::TextureMesh::Ptr | reusex::geometry::texture_mesh (pcl::PolygonMesh::Ptr mesh, std::map< int, CameraData > const &cameras) |
| Texture mesh using simple camera data (ProjectDB API). | |